Risk Assessment - Gravity Toy
Version: 0.1.0
Date: 2026-04-13
Status: Active visual
1. Purpose
Capture the main implementation, usability, and delivery risks for the Gravity Toy visual.
2. Key Risks
R-01 Simulation instability risk
Extreme orbital interactions or repeated merges may create chaotic velocities that reduce readability or push bodies off-screen too quickly.
Mitigation:
- softened gravity term
- capped launch mass
- escape-margin cleanup for runaway bodies
- preset tuning for stable starting conditions
R-02 Touch interaction risk
Drag-to-launch may behave inconsistently across mobile touch flows if move/end handling is incomplete or hard to discover.
Mitigation:
- explicit touch start/move/end/cancel handling
- visible ghost circle and launch arrow
- simple bottom hint text on load
R-03 Reduced-motion regression risk
Visual effects may continue animating or the page may not pause correctly when reduced motion is requested.
Mitigation:
- central reduced-motion gating for trails and transient effects
- auto-paused reduced-motion state
- manual smoke verification in browser
R-04 Documentation drift risk
The visual page and its local docset may diverge as the toy evolves quickly.
Mitigation:
- local
URS,FS,DS,TEST_PLAN,IQ, andOQset - render public HTML mirrors with
npm run docs:render - update
CHANGELOG.mdand docs hub in the same change
R-05 Performance risk
Too many active bodies or expensive render effects may reduce responsiveness on mid-range mobile devices.
Mitigation:
- orb cap
- bounded trail length
- light 2D canvas rendering only
- no external runtime dependencies
3. Delivery Position
The current residual risk is acceptable for a static experimental visual, provided the visual remains lightweight, documented, and manually smoke-tested after behavior changes.